When I was your age, videogames were released at a rate of about seven per year, so there was plenty of room for everyone and we were all thankful for what we got. It's a bit more crowded these ...
"Trying to market an indie game is already really, really hard," developer Frogteam Games wrote. "It's the task of trying to get attention in a deep sea of other amazing games. In the case of Silksong ...